Old Ideas that Never Went Anywhere Just perusing some of the older posts and deleting the ones that don't need to be there anymore. Found a bunch of ideas that never made it much further than that. So's I figured I would lump them all together, and clear out some old threads in the process. Note that the actual threads being referenced may not exist anymore. Ready or not... here they come! [quote author=yengwangyeh board=Admins thread=1124569316 post=1126557963]For the next game, do you think it would work to set up the Prison so it could be worked on and improved? Each starts at 500, with the chance of escape being like 60%. Then for every 500 it increases in strength, the percentage of escape decreases by 10% until it gets to 10% chance? Use WAR or POL stat to increase. Just a thought. It may make rulers try not to attempt a capture early in the game, so as to avoid any possible ill feelings.[/quote] Too late for Game 2. Needs to be seriously considered for Game 3. ======================================== [quote author=admin board=Admins thread=1124569316 post=1128310207]new idea was proposed here. has some merit. check it out. [url]http://rotkgame.proboards3.com/index.cgi?action=display&board=Feedback&thread=1128287249&page=1[/url][/quote] [quote author=blackjacktrial board=Admins thread=1124569316 post=1128313185]Does have some merit. (As would a pillaging system, where the city itself is raided. Could only be done where forces have borders, then you could a) attempt to pillage the city (harder, but always attemptable). or b) attempt to disrupt/steal transported troops or gold. (easier, but only available when transport occurs). The problem with jumping a transport is the sequence of events. Presumably, you'd have to set up the ambush before the transport is complete. Perhaps transport of officers/troops/gold takes a certain amount of time, and that is when neighbouring forces can attempt to attack it.[/quote] Is a good idea, but as Dun said, not really sure how to implement it. ======================================== [quote author=yengwangyeh board=Admins thread=1130472355 post=1131073612]How about a promotion where we join an RPG webring or an Rot3K webring. Here is one such webring: http://www.ringsurf.com/netring?action=info&ring=Xero999[/quote] RPG or Rot3K webrings would be a beneficial place to do some advertising. Get the game listed where players and Rot3K buffs look. [quote author=blackjacktrial board=Admins thread=1133304898 post=1133865090]Perhaps a stealth effect would - ie. 25 or 50 percent chance the enemy can't see a unit in a forest. But I wouldn't want to do that until ROTK War 2.[/quote] Stealth skill in battles might not be a bad idea to look at adding in Game 3 [quote author=condor board=Admins thread=1138202867 post=1138202867]This was asked by Dao Ro since his character is currently out of commission with an injury. He wanted to know if he could still work, if not, could he hire a bodyguard to do so for him. I think that if a person is badly injured to the point where they are stuck in bed, they shouldn't be able to work to keep up with the realism factor. I don't see a problem with having a bodyguard work in his place, since he is actually spending the time to log on each day. [/quote] Not a bad idea. However, would need to be at a reduced rate. Like 1/4 of character's related stat, rounded down. [quote author=shu board=Admins thread=1138899414 post=1138899414]should we incorporate the fame system into the next game or not? http://rotkgame.proboards3.com/index.cgi?board=Admins&action=display&thread=1138899414[/quote] Would be possible, but would require keeping a running tab on every player. Current membership wouldn't be difficult, but the more players, the more difficult. [quote author=condor board=Admins thread=1138233258 post=1138510293]Is there a limit to the number of times one can start a new force? If not, should there be? Reply by Lu Su: I thought about that too, and I figured it would be pretty obvious, if someone tried to do it. I'd prefer not to say anything to them, don't give them ideas, ya know.[/quote] Agree with Lu Su's observations. [color=Red]Battle of Xia Pi thread had questions about characters being claimed after the original person left the site. As in Crazy suicided and claimed Cao Cao as soon as he became available. Easiest way to handle it: Once a character has been claimed, that character cannot be claimed again in the current game. Of course, there's the chance of a person/group coming an and claiming high-end characters, then killing them off.[/color] [quote author=sorosuub1 board=Admins thread=1140228727 post=1140228727]I think we should reintroduce these. Has anyone seen Bya Kou's palace lists? Everyone else's is off by just one or two officers, but I'm not sure about Deng Keung's. It'd look a lot nicer if you just copied and pasted your palace list into an actual post, like with your avatar and everything. http://rotkgame.proboards3.com/index.cgi?board=Admins&action=display&thread=1140228727[/quote] Don't recall seeing anything on this subject being discussed. Is this going to be used again? If so, should just be the city where the liege is that needs to be managed. [quote author=blackjacktrial board=Admins thread=1142205850 post=1142244004]From what I've heard, most of the war councils are heavily filled with spam. I believe I was told both Qiao's and Yeng/Keung/Song's were - by Deng Keung and Yang Hu themselves. Mine's hardly a shining example of clinical strategising either. Ultimately, PMs kind of do the job faster.[/quote] Need to have someone mod them. I'll do it if you all feel it needs to be done. I will in no way, shape or form use any insider info.